

#Reallusion iclone decrease render time skin
Now it can save the head morph, skin texture, dedicated eyes and teeth settings, as well as facial animation profile (3dxFaceAnimProfile) especially defined for perfect eye close. AvatarPreset – provides a fast way to change the 3D head.More IES resources can be freely downloaded from the internet. The support of standard IES gives realistic light patterns to point light and spotlight. There are more handy features introduced in Character Creator 3.1. To further make ease of the character content usage, and gives better lighting options. Epic IK-Bone Support for Unreal Engine Export – Add Unreal IK bones to characters when exporting FBX, CC / iClone characters compatible with motion files acquired from the Unreal Marketplace, it also allows UE4 rigged characters utilizing iClone edited motions or motion files sold in Reallusion Store.Export Mouth-Open Morph – provides control options for tools mainly using CC Character facial blendshapes, such like real-time lip-syncing addons in Unity.With this option ticked, you will get a character with much detailed eyelash for close-up view. Option to Separate Eyelash for Game Base – increases the flexibility of character application.Multiple LODs in One FBX – one motion application works for all LOD meshes due to the shared bone architecture.Export Motion-only FBX – effectively accelerates the process of applying motions to the existing character.Game developers can take advantage of the automatic process of shader assignment, skeleton mapping and LOD deployment, and enjoy the upgraded export options customized for Unreal Engine 4 and Unity.ĬC3.1 FBX export and iClone Live Link both support Auto Setup and Epic IK-bone. The “ Character Creator & iClone Auto Setup” is officially released for Unreal Engine 4 and Unity. Intelligent Game Pipeline for Unreal Engine 4 and Unity Game Base – if you wish to optimize the main character, it gives you an option to convert the standard CC Base (16.4K polygon, 100 bone count) to Game Base (5.6K polygon, 72 bone count) while still keeping facial animation.

Polygon Reduction – simplifies the polygon of the outfit and accessories by wearables, object, or element.

