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Reallusion iclone decrease render time
Reallusion iclone decrease render time





reallusion iclone decrease render time

  • MaterialPlus – better organizes assets by using several material modules, effectively change a group of materials for a certain part of the asset.
  • #Reallusion iclone decrease render time skin

    Now it can save the head morph, skin texture, dedicated eyes and teeth settings, as well as facial animation profile (3dxFaceAnimProfile) especially defined for perfect eye close. AvatarPreset – provides a fast way to change the 3D head.More IES resources can be freely downloaded from the internet. The support of standard IES gives realistic light patterns to point light and spotlight. There are more handy features introduced in Character Creator 3.1. To further make ease of the character content usage, and gives better lighting options. Epic IK-Bone Support for Unreal Engine Export – Add Unreal IK bones to characters when exporting FBX, CC / iClone characters compatible with motion files acquired from the Unreal Marketplace, it also allows UE4 rigged characters utilizing iClone edited motions or motion files sold in Reallusion Store.Export Mouth-Open Morph – provides control options for tools mainly using CC Character facial blendshapes, such like real-time lip-syncing addons in Unity.With this option ticked, you will get a character with much detailed eyelash for close-up view. Option to Separate Eyelash for Game Base – increases the flexibility of character application.Multiple LODs in One FBX – one motion application works for all LOD meshes due to the shared bone architecture.Export Motion-only FBX – effectively accelerates the process of applying motions to the existing character.Game developers can take advantage of the automatic process of shader assignment, skeleton mapping and LOD deployment, and enjoy the upgraded export options customized for Unreal Engine 4 and Unity.ĬC3.1 FBX export and iClone Live Link both support Auto Setup and Epic IK-bone. The “ Character Creator & iClone Auto Setup” is officially released for Unreal Engine 4 and Unity. Intelligent Game Pipeline for Unreal Engine 4 and Unity Game Base – if you wish to optimize the main character, it gives you an option to convert the standard CC Base (16.4K polygon, 100 bone count) to Game Base (5.6K polygon, 72 bone count) while still keeping facial animation.

    reallusion iclone decrease render time

    Polygon Reduction – simplifies the polygon of the outfit and accessories by wearables, object, or element.

    reallusion iclone decrease render time

  • Remeshed iAvatar – optimizes mesh and texture size of the entire character with different levels.
  • iClone Users can now utilize Remesh, Polygon Reduction and Game Base to create characters for different levels. In this version, Character Creator can export a fully remeshed iAvatar directly to iClone with a selected polygon reduction level. One of the major requests from users is the wish to populate your scene with a whole bunch of characters without sacrificing the render performance or outrunning memory resources. Remesh Characters for Crowd Animation in iClone It also helps to organize materials for grouped adjustment.
  • Consolidate Materials – combines the redundant materials which share the same textures to decrease the overall file size and enhance performance.
  • Weld Vertices – repairs surface breakage of the imported assets.
  • Face selection and brush tools are also available for refined editing.
  • Cloth Hide Body Mesh Tool – provides character templates to easily define hidden area of the body mesh when dressing on clothes.
  • Removal of Skin Poke-through when Importing New Clothes In CC3.1, you can save the hide mesh information in the cloth, a great benefit for users importing cloth assets from Daz Studio, Poser, Sketchfab, even design from ZBrush or Marvelous Designer. In the latest version 3.1, Reallusion has added several new functions like Cloth Hide Mesh Tool, Weld Vertices, and Consolidated Materials, so users can easily fix those frequently found issues while importing content from 3D Scans, Sketchfab, Poser, Daz Studio, or other marketplace resources. However, due to the complexity of source 3D files, it may lead to certain issues. One of the best features for Character Creator (CC) is its ability to bring in external content through Transformer, GoZ, or utilize the Auto-Skin-Weight OBJ-in pipeline, and save them as native CC assets. What’s new in Character Creator 3.1- Enhanced Workflow for Bringing in 3D Character Assets







    Reallusion iclone decrease render time